Apr 022013
 

From Holly “Windstalker” Longdale‘s twitter:

Apr 022013
 

From Holly “Windstalker” Longdale on the EQ2 Forums:

Good day, adventurers!

We are excited to begin our Open Beta for Game Update 66: Scars of the Awakened today!

There are a bunch of new topics opening today in our Beta forum. Each topic will be manned (or womanned) by Dev staff. We are very appreciative of all of the constructive feedback and bug reports we get, so please use our forums or use /feedback or /bug commands from inside the game.

We have plenty for you to test in this update we affectionately refer to as “Scars.” Our team hit on a triple-entendre with this update name. Outside of an EQ geography reference, a look at some of the Othmir are a dead giveaway – so to speak. I digress…

To copy your character to Beta, you can log in to a character and type /beta or simply use the Beta Copy button in the Character Select screen. Incidentally, this will copy your character’s houses – which is important – because we’d like you to help us test our new housing market options that allow selling and buying of houses! Each copied character will receive an in-game email with an invitation to Beta that will include a buffer and armor if needed.

To get to our new content in Cobalt Scar and Siren’s Grotto, use the griffon at the ThurgadinHarbor docks in Great Divide to fly to Withered Lands and then take the Withered Lands griffon to Cobalt Scar. Upon arriving, Osh will give quests. Acting Supplymaster Grant will give the tradeskill quests. Siren’s Grotto advanced solo and heroic content can be reached in the north of Cobalt Scar. You will find forum topics for each of the Beta zones if you have questions, feedback, and bugs (or use /feedback and /bug). This includes any issues you find with items, collections, new tradeskill apprentice recipes and daily tasks, and so on.

Also, our systems team has implemented changes to some class abilities based on player feedback – a lot of which came from the forums a short while ago. There are class forums in the Beta section so please refer to those for constructive feedback, questions, or bugs.

As you are playing, our Art team asks you to please try and hop into every nook and cranny you can, particularly where rocks, trees and other objects meet so we can flush out any lingering stuck issues. Also keep an eye out for noticeable holes in the world, stretched texture work, or for areas in the collision you may be able to escape through (particularly while flying in Cobalt Scar). If you suffer any immediate and very noticeable drops in frame rate in Cobalt Scar, please note the location and take a guess as to how many fellow players are in the viewable area. If you notice anything else that simply seems out of place or strikes you as possibly broken or incorrect, please pass that info along as well through the Beta zone forums or /feedback.

Buying and selling houses is available on Beta too! Please see the House Market Testing topic in the forums for some details on how to sell and buy houses, as well as some of the current rules and functionality. It’s still in development and will be refined, but we’d like to test the core functionality to sell, tour, and buy homes. Most marketplace items will be free (with most service items delisted) to help with decorating houses, and so on. For now, houses will be sold and bought without cost.

Last, but not least, our engineers have made some changes too. They would like you to report any problems with quests that can’t be removed or problems with public quests, and collections. Also, testing AA mirrors and confirming they work as they should would be helpful.

There’s a lot to test and we really appreciate you – our experts – helping to make this game clean and great!

Holly Longdale
Producer, EQII

Please post your feedback in the Scars of the Awakened Beta forums.

Mar 292013
 

This was posted over a week ago, but I wanted to post some commentary about the forthcoming ability for house decorators to sell their house layouts on the Marketplace. And since that time, there have been a number of clarifications from EQ2 Programmer Kenneth “Terrogaunt” Roecks which further shed light on what we can expect.

Here’s Holly “Windstalker” Longdale’s initial announcement:

Greetings to our decorators – existing and potential,

These are very exciting times for passionate decorators! On April 2, when we start Open Beta for Game Update 66 “Scars of the Awakened,” we will also be inviting you to test our Player Studio House category that allows you to buy and sell decorated houses of all types, shapes, and sizes in our marketplace! Sellers earn a real portion of the profits!

We are working on details right now to make decorating simple to do and test. For example, your new character copies to Beta will include the houses you have on your server so setting up homes to sell should be easy.

We are working on a lot of details behind the scenes to get Player Studio Houses ready too, including a new Web page that will allow you to pre-qualify to sell houses through Player Studio (if you’re not already qualified through Player Studio) so you can get ready to sell houses when the category launches. We will let you know as soon as pre-qualifying is live!

Our goal right now is to launch Player Studio Houses with our game update on April 30!

Commentary

When Player Studio was announced, it didn’t take long for players who may not be 3D artists to ask if there was something they could contribute. SOE’s answer (announced at SOE Live) was the selling of decorated Player Houses on the Marketplace.

Since EQ2 launched, players have been selling their interior design services to other players for in-game currency. With the advent of JesDyr’s Layout Editor (made possible by the addition of the Import/Export EQ2 House Layout feature), players have been able to make richly detailed house and guild hall layouts worth a significant amount of Platinum or even a gift of StationCash.

The upcoming feature simply offers an alternative for those players who, rather than work on commission or for in-game currency, would like to decorate houses for real money. Even after its introduction, I expect that many decorators-for-hire will continue to work directly with players rather than avail themselves of the Player Studio/Marketplace system.

Sifting Through the Details

A player asked if customers will be able to buy a pre-decorated house if they already have one of those houses, to which Terrogaunt answered:

I created a multi-house dropdown for each of the access doors so that you can now stack houses on the same door – up to the housing limit, of course.

On the subject of where the items come from…

[House items in a Player Studio house] are created as virtual items that cannot be taken out of the house. To preserve the item limits on the house, you can hide unwanted items to make them not count towards your item total.

and yes, players will now be able to show/hide items:

There will be some new UI and a button for you to toggle whether or not a virtual item is rendering in the world. When the particular item isn’t rendering, it will show as hidden in your item list and not count towards the item totals.

Further on this new category of Virtual Items that’s being created for Player Studio houses:

Virtual house items are similar [to Dungeon Maker layout props] in that they cannot be picked up, but they also cannot be sent to the moving crate. Instead, we’ve added a new tab onto the main housing window: Items. From here, you can see all of the items in your house and move them, retrieve them if they’re normal, and hide or unhide them if they’re virtual.

[When it comes to Virtual items, you can] Move, use, access, hide/unhide, destroy. Just can’t pick it up, but you can rearrange to your heart’s content.

When asked whether Player-written Books would transfer successfully when sold with a Player Studio house, Terrogaunt encouraged testing:

I believe text inside of a book is actually serialized data that we store on the particular database record of the item. Assuming that’s the case, it should definitely transfer with the item. Feel free to test that out in Beta

So… when you sell a house, are you selling it just once, or is it like other Player Studio items where they can be bought an unlimited number of times?

In the current implementation, we are keeping the house on the Marketplace after it is sold for other players to also buy a copy. The system is expandable though, so we’ll have to see where we take it beyond that based on player feedback and what sort of awesome stuff we have time to do.

All EQ2 houses can be decorated and sold. If you choose to decorate a Prestige or Legends of Norrath house and sell it on the Marketplace, you will actually lose access to that type of house layout from your account and need to re-buy the deed. So decorating and selling Prestige/LoN houses could end up being expensive. NOTE: This is ONLY if you sell a house on Player Studio…

Until further notice, all houses can be sold. Keep in mind though, that selling a house is giving up access to it. Prestige and LON houses fall into this category as well. If you sell one of those houses, you’ll need to reacquire the deed to it to buy another one from the accessor. (As you probably know, relinquishing the house does not require you to get the deed again, this hasn’t changed)

And that means when you sell a house, you are losing everything inside it, including any irreplaceable items from past events, No-Trade items, etc. So be careful!

The house, as well as everything in it, leaves your character.

Until the house sells a copy, you have the access to remove the house and place it back on your character at any time. Once it sells, that option goes away.

And here’s a whole bunch of answers to player questions all in one place:

Houses will go away from your character when you sell them. This means that if you’ve claimed the house and put it up for sale, you will NOT be able to get another of those houses on your character until you reacquire the deed. For prestige housing, this would mean that you’d have to buy the deed again. For claimed, it would mean that you’d lose it permanently unless you had another count to claim. I haven’t been told there’s any homes we want to limit, but I could see that being a possibility,

Current implementation says any items left in the house get sold with the house. Historically, you could always transfer to a different server with someone else’s items in your home, so it only makes sense that this follows that same groundwork since this is essentially a house transfer between servers. Also, No-Trade and Heirloom items are fine, since the items are virtual and aren’t actually able to be removed from the house.

When the house comes down after purchasing it on the marketplace, it is a completely new instance of the house. Any of the links on housing portals will most likely be broken so the portals would just be decorative at that point. You CAN destroy virtual items though, so feel free to remove any disjointed portals.

The house you buy will correspond to that house’s particular location in the world. Buying a prestige home should be faction-generic. We’ve implemented code to swap the Qeynos version for the Freeport version if you’re evil aligned and vice versa when it comes down from the Marketplace. All other homes, like a villa in Halas, will be accessed from where you’d normally find them in the world.

Assuming we allow storage containers like the Tinkered Personal Harvest Depot to be sold with the house, it probably won’t include any of the items inside (and will actually error out for the seller if it has items in it in the current implementation).

We’ll find out on Tuesday exactly how this is going to work out. Are you looking forward to it? Will you buy or sell?

Discuss this on the EQ2 Forums

Mar 122013
 


Logo mockup by EQ2Wire

From Holly “Windstalker” Longdale on the EQ2 Forums:

To all Norrathians,

The Velious saga continues! New lands and adventures will be uncovered on April 30 with Game Update 66 entitled EverQuest II: Scars of the Awakened!

Ever vigilant, Norrathians march united under the banner of the New Combine army, deeper into the perilous continent of Velious.

Finally, the army breaches the borders of a region known as Cobalt Scar – a majestic, lush, but tormented region. And from within dark passages in the surrounding mountains, the inhabitants of Sirens Grotto beckon to all.

The first news heard from Cobalt Scar concerns tribes of Othmir that succumbed to an unfortunate fate that now threatens everyone. Further examination into the area will reveal a foreboding presence of the Awakened Legion, a force of evil that decimated dragonkind in the legendary city of Skyshrine.

Nearby, in the watery depths of Sirens Grotto – unseen by landwalkers for the ages – it is said that the caverns hold secrets of their own. And the beguiling siren coven known as the Darkwater Sisters will not give up those secrets easily.

All the while, the Ages End Prophecy looms with its promise to see Kerafyrm – Norrath’s most evil, powerful dragon – bring a violent end to the world. Heroes from every corner of Norrath are called to explore this new land in Velious and fight for a future for all.

For those brave and stalwart, we welcome you to EverQuest II: Scars of the Awakened! Cobalt Scar will have many new carefully crafted quests that tell incredible stories. Sirens Grotto – the new dungeon — will bring you solo, heroic, and raid challenges. You will also find all-new collections, tradeskill quest lines, tradeskill apprentice items, and updated PvP rewards. Not to be forgotten are improvements resulting from the class feedback players gave us on our community forums!

Beta is expected to begin on April 2 and we encourage everyone to log in help us ensure our game is fun and tested well!

Look for more details in the coming weeks as we release art, lore, and gameplay features through articles, webcasts and more! You won’t want to miss a thing!

Holly Longdale
Producer, EverQuest II

Mar 112013
 

A number of players have been reporting an issue over the last two weeks that leaves them in a “phantom group”, lumped together with ghost players or mercenaries who aren’t actually grouped with them. As a result, these players are unable to join any other group, despite trying /leave, /disband, or even /camping to character select. Some have only found relief from server reboots.

From Holly “Windstalker” Longdale‘s twitter:

From Zoltaroth last Tuesday on the EQ2 Forums:

We’ve added some code to help fix this problem in yesterdays hotfix. If you guys continue to have issues post in this thread and we will continue to look into more fixes. This is another one of those “cannot reproduce internally” bugs that has been driving us crazy because we all see it happen on live.

Mar 062013
 

The update on February 26th was discussed in Podcast #143, as well as in articles about the PvP Updates and Bag Sorting Abilities. Now, it’s time to take a look at two more major features that round out the update: new raid content and guild achievements!

X2 and X4 Raids

[IMG]



Three new raids are being launched on February 26! There are two X2 raids in Wurmbone and one X4 raid on Dreadcutter, the pirate ship. The two X2 raids in Wurmbone’s End are called “Nox Incessit,” which means “Night Comes.” The creatures in these zones are more active once night falls… There are two separate zones; one is easy and one is a challenge, but they are different, which means you could run both versions for different experiences. They each drop different loot from tiers respective to their difficulty level.

The raid on Dreadcutter is an X4 raid featuring 3 bosses. This is a hard mode raid – in fact, the final boss is designed to be the most difficult encounter in game!

For more on the raids, listen to Kyle “Kander” Vallee chat about it in Podcast #143!

Guild Achievements

[IMG]



As announced on the forums by Holly “Windstalker” Longdale, Guild Achievements are coming to EverQuest II! There are currently over 150 achievements that will be tracked, spanning all expansions of the game. Every guild will start with a clean slate, which means none of the achievements will be rewarded retroactively. The achievements will all be based on the same clock, and will be accurate to the second.

The current achievements are raid-based. For a guild to earn an achievement, 2/3 of the group present in the raid must belong to a single guild. Assuming you had six people in a group, that would mean at least four of the six must belong to a single guild in order to get the Guild Achievement. Individual achievements can still be earned in the content.

To track your achievements, there is a new tab in the guild window. The data will also be publicly available in the census, though a guild can choose to opt out from allowing others to see their achievements. This is done in the same window; there is a checkbox in the lower left-hand corner.
The first iteration of this program is Raid Achievements, but there are plans to add more categories in the future!

Want to leave your feedback on these and other features coming on February 26th? Send us a tweet, post it on our wall, or visit the forums!

Mar 012013
 

From Holly “Windstalker” Longdale’s twitter:

and from the EQ2 Forums:

We are running a Double Guild XP Weekend starting tomorrow at noon PST until Sunday, March 3 at 11:59pm PST.

Or should I say, Double XP weekend for Guilds…

Feb 252013
 

From the EQ2 Forums:

The update on February 26th was discussed in Podcast #143, as well as in articles about the PvP Updates and Bag Sorting Abilities. Now, it’s time to take a look at two more major features that round out the update: new raid content and guild achievements!

X2 and X4 Raids

[IMG]

Three new raids are being launched on February 26! There are two X2 raids in Wurmbone and one X4 raid on Dreadcutter, the pirate ship. The two X2 raids in Wurmbone’s End are called “Nox Incessit,” which means “Night Comes.” The creatures in these zones are more active once night falls… There are two separate zones; one is easy and one is a challenge, but they are different, which means you could run both versions for different experiences. They each drop different loot from tiers respective to their difficulty level.

The raid on Dreadcutter is an X4 raid featuring 3 bosses. This is a hard mode raid – in fact, the final boss is designed to be the most difficult encounter in game!

For more on the raids, listen to Kyle “Kander” Vallee chat about it inPodcast #143!

Guild Achievements

[IMG]

As announced on the forums by Holly “Windstalker” Longdale, Guild Achievements are coming to EverQuest II! There are currently over 150achievements that will be tracked, spanning all expansions of the game. Every guild will start with a clean slate, which means none of the achievements will be rewarded retroactively. The achievements will all be based on the same clock, and will be accurate to the second.

The current achievements are raid-based. For a guild to earn an achievement, 2/3 of the group present in the raid must belong to a single guild. Assuming you had six people in a group, that would mean at least four of the six must belong to a single guild in order to get the Guild Achievement. Individual achievements can still be earned in the content.

To track your achievements, there is a new tab in the guild window. The data will also be publicly available in the census, though a guild can choose to opt out from allowing others to see their achievements. This is done in the same window; there is a checkbox in the lower left-hand corner.

The first iteration of this program is Raid Achievements, but there are plans to add more categories in the future!

Feb 212013
 

From Holly “Windstalker” Longdale’s Twitter:

Double XP applies to Adventure, Quest, and Tradeskill XP. No Double XP for Guilds this time.

Time Zone Conversions

  • PST: Friday, Feb 22 @ Noon ~ Sunday, Feb 24 @ 11:59pm
  • EST: Friday, Feb 22 @ 3pm ~ Monday, Feb 25 @ 2:59am
  • GMT: Friday, Feb 22 @ 20:00 ~ Monday, Feb 25 @ 7:59
  • CET: Friday, Feb 22 @ 21:00 ~ Monday, Feb 25 @ 8:59