Apr 052013
 

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Did you miss our live broadcast as we discussed the lore leading up to EverQuest’s GU66: Scars of the Awakened? Get your first look at Cobalt Scar and Sirens Grotto as host Dave “Smokejumper” Georgeson talks dragons, othmir, sirens, and the New Combine army with guests Kyle “Kander” Vallee (Lead Designer), Carlos “Gninja” Mora (Game Designer), and Nathan “Kaitheel” McCall (Assistant Lead Designer). Watch the video on Twitch TV or YouTube. (originally aired on 03/28/13)

Keep an eye on Facebook or on Twitch TV for future webcast announcements!

Mar 312013
 

Not everyone has the time to watch a Twitch or Youtube video talking about upcoming Game Updates, Expansions, Features, etc. Some are not able to watch videos at work and would rather read a transcript. And there are a number of EQ2 players who are hearing impaired. So for you guys, I am happy to present another EQ2Wire exclusive Transcript of an SOE Webcast. This week’s session is about the upcoming Game Update 66: Scars of the Awakened which lands on the Beta server next Tuesday and goes live April 30th.

Inside this transcript, you’ll find out…

  • The Othmir make their way to Cobalt Scar to see what’s left of their homeland.
  • New Tradeskill quest line.
  • New Tradeskill Apprentice recipes.
  • New overland zone with numerous quests at Advanced Solo difficulty.
  • New Heroic zones. New Advanced Solo zones. New raid zone with internal progression.
  • Itemization is an overlay for Chains of Eternity, not a gear reset.
  • Gear upgrades will be in 7-8 slots and there are clear upgrades for all gameplay levels including solo, group, and raid.

Welcome everybody this is Dave “SmokeJumper” Georgeson. I’m the director of development for the EverQuest franchise. With me are folks from the EverQuest 2 team including Lead Designer Kyle “Kander” Vallee, Carlos “Gninja” Mora, Senior Designer, and Nathan “Kaitheel” McCall, Senior Designer

We’re here to talk about the upcoming Game Update 66: Scars of the Awakened. We wanted to talk a little bit about the story thus far, so everyone can get caught up and in that way the rest of the stuff we talk about will make more sense.

Kaitheel: For those of you who didn’t read the quest dialog, maybe this will come in handy. So we’re going back to Velious. That’s the point where you’ve come into this new continent and you’re starting to really find out that this thing called the Age’s End Prophecy which all surrounds the stone which is the Shissar calendar. Different people have found out about this Age’s End which is supposed to be coming about. So there’s Mayong Mistmoore, he did a lot of investigating. Maybe Nagafen knows a little about it. Nagafen seems to know a little about everything.

Kaitheel: So we get to other characters that start to have the players investigate this as well and they’re trying to stop it from occurring, because the Age’s End from their estimation is going to be the utter destruction of Norrath at the hands of Kerafyrm. (mic cut out) so (Kerafyrm) and his forces are the Awakened Legion. He has been struggling with gaining more power, other people have been trying to stop him along the way. You are learning more and more about what you might be able to do to stop him.  At one point he even gets the power from the two Swords of Destiny. The Swords of Destiny are Qeynos Claymore and Soulfire. These are very pivotal items that were Roehn Theer’s swords originally.

SmokeJumper: So Roehn Theer had the swords, then mortals had them for a long time. The power got drained away from them by Kerafyrm. Kerafyrm took the power so he can use the power to destroy the world. That’s what the prophecy says. We don’t know that for sure. Everyone’s pretty worried about it (Kaitheel: understandably!). What is everyone doing to stop prophecy?

Kaitheel: Furthering to understand the calendar because it has all kinds of symbols and keys within it that hopefully will either lead to it not happening or that are signs of when it will happen whereby they can cut it off.

SmokeJumper: So the calendar is giving us lots of clues?

Kaitheel: Yes.

SmokeJumper: There’s other stuff that’s happened too,say like when Velious started we went to Skyshrine, an abundance of pivotal political stuff started happening.

Kaitheel: The armies of Norrath of the player cities: New Halas, Neriak, Gorowyn, Qeynos, Freeport are all joining together as a New Combine force. This force is very tenuous. Cooperation between the cities is not the best. The citizens of Qeynos in particular question why it was that Freeport — Lucan — is now in cooperation with Antonia.

SmokeJumper: You see a lot of that subtext in the quests when you play Qeynos since the revamp. Are you seeing much of that in the Freeport context too or are they basically…

Kaitheel: No I think they’re pretty much we could take care of ourselves but we can also take advantage of this.

SmokeJumper: So it’s really only the good people that are upset that the evil people are involved. So now you have this Combine Army so everyone from Norrath are putting together an army and they’re to go take on Kerafyrm, is that the idea?

Kaitheel: Either they’ll take him on, or they’ll find ways find of defeating him but that’s their intent definitely to try to stop the Age’s End Prophecy from coming to pass.

SmokeJumper: So how are you, the players, involved with the Combine Army?

Kaitheel: So far you’ve been helping them as they’ve been finding either more of these monoliths of Theer which are pieces of the calendar, or you’ve been helping investigate different means of which you could possibly defeat him. And you’ve been going deeper and deeper into Velious. Hopefully they’ll actually come to a head meeting Kerafyrm.

(screenshots of Withered Lands)

SmokeJumper: This is when you started getting into the Skyshrine stuff. Now the Skyshrine stuff is interesting to me — dragons are cool right? You get into the whole Awakened army, the Awakened Legion.

Kander: Essentially Skyshrine has been invaded by the armies of the Awakened — Kerafyrm’s armies. You get to experience the whole betrayal and be savior of Skyshrine. The utter destruction, and you the heroes come in and get to save the day.

SmokeJumper: so Kerafyrm was eliminating opposition?

Kander: Basically he knew there were some key players in Skyshrine that he needed to remove from the pegboard to move along. He managed to convince a betrayer to lower the defenses of the great Dragon Citadel. They kinda turned it into a food processor.

Gjinja: That’s where players come in. It’s already happened and the Awakened have already shown up. They get to jump in and save the day.

Kaitheel: They literally come in right in the middle of the battle.

SmokeJumper: This is Kerafyrm’s first small defeat. He’s pushed out of Skyshrine.

Kaitheel: He did get pushed out but the cost to everyone else was so high that it didn’t really feel like much of a win.

SmokeJumper: So what’s the morale like in the Combine Army after the Skyshrine (audio cuts out) Do they realize how powerful the stuff is that they’re facing?

Kaitheel: I think they are now — they weren’t then. While we were in Skyshrine battling the Awakened Legion, the new Combine Forces, because they didn’t go in with you (to Skyshrine), they pushed further into Velious and have now entered Cobalt Scar. So they were totally sidestepping all of that, so now they’ve pressed further in to bring that fight to his doorstep.

SmokeJumper: So the Skyshrine stuff was kept a little bit kept away from all that. They’re still focused on marching towards the unknown.

Kander: Skyshrine was really the focus of (?) bringing in the heroes, the players, and letting them demonstrate their power. Both sides are seeing how powerful the heroes of Norrath are (our players) and what you’re up against. And knowing that that was just a small portion of Kerafyrm’s power.

Gninja: Also if the players hadn’t gone into Skyshrine, than the Combine Army would’ve been stopped right away because the Awakened could’ve come down and stopped their progression. (talking over each other) so the players played a pivotal role in keeping that away from the Combine so they could progress.

SmokeJumper: So then we had this major interlude where everybody started dying and we went to Ethernere. And that really didn’t have anything to do with the Age’s End Prophecy directly.

Kaitheel: Not directly but they did find a few more of those monoliths of Theer along the way.

SmokeJumper: Which did what? What does that do for the story?

Kaitheel: It’ll help other people figure out what’s going on.

Gninja: More pieces of the puzzle

Kander: You’re essentially assembling the Armageddon clock.

Kaitheel: Good analogy.

Kander: You’re trying to find out what time it is on the Armageddon clock. You know that the Shissar calendar is pivotable(oops)  pivotal (looks at Kaitheel) and you know that there is a prophecy coming. They’re different parts of the story that have different ideas about what Age’s End is.

SmokeJumper: Right.

Gninja: But without all these pieces…

Kander: There are definitely different pieces. Part of the Ethernere was also helping reassemble what I call the Armageddon clock, trying to finish the Shissar calendar and really figure out what the prophecy is.

SmokeJumper: So then you come back and we’re starting to get to the current stuff. So you come back from Ethernere after having saved the world and you find the Combine Army where?

Kaitheel: They’ve pushed on into Cobalt Scar. You’ll be getting a mail that’s the call to arms: “Come to Cobalt Scar!” You’ll be able to enter and see what they found. What they’ve realized is that the Awakened Legion had used a section of Cobalt Scar as a staging ground for their attacks upon Skyshrine and, so now you’re going to help in that battle as well.

SmokeJumper: That’s cool. That’s really cool. Of course I know a bunch of the story that’s coming out.

Kaitheel: There is more to that, there’s all kinds of things in Cobalt Scar. One of the things that I think is really cool, that people will really enjoy, is more tugs at the heartstrings. The Othmir back in the Great Divide and in the Eastern wastes are quite the lovable characters and a very endearing storyline.

SmokeJumper: Nipik.

Kaitheel: Nipik. Exactly. At the news that some people had made their way to Cobalt Scar, the Othmir got really excited too because this is the land of their ancestors, this is where they have come from. Nipik had to convince a very few Othmir to go with him away from those lands when he foresaw that something horrible was going to happen — utter destruction. So he said “we have to leave” and many people said “we’re not going to”.

SmokeJumper: So now we’re going back is what you’re saying? Something horrible’s going to happen there (laughter)

Kaitheel: Now they’re on a pilgrimage to go see their ancestral land and hopefully reconnect with their kin. So then Osh goes along with them. Osh was the speaker for Lodizal. He was the grandson if I remember for Nipik. So he gets to have a little (home)coming of his own as well. At the same time you get to see and appreciate even more Nipik’s sacrifice.

SmokeJumper: and that’s all in Cobalt Scar.

Kaitheel: Yeah, it’s like one quarter of Cobalt Scar.

SmokeJumper: We’re not even talking about Siren’s Grotto yet. I know that Siren’s Grotto obviously comes after Cobalt Scar in the story so we can talk about it less cause otherwise your tipping off too much stuff. But is there anything you can talk about Siren’s Grotto right now?

Kaitheel: You should help those sirens those poor defenseless sirens. They really need your help.

SmokeJumper: Mmkay. All right so were going to meet the sirens. That’s one tipoff. Is there anything else that you can mention or should we just skate around that issue for right now?

Gninja: I think you should venture there for yourself and check it out, and help them out if you can. Like he said they really need your help.

SmokeJumper: To recap. We had all this stuff with the Age’s End Prophecy. We know where it’s basically going, or everybody believes that Kerafyrm’s going to destroy the world because he has the power of these swords.

Kander: We sort of know where it’s going. Everyone kind of has their own idea of what Age’s End is, what part the Swords of Destiny are playing in this whole thing, and there are a lot of players that haven’t been identified yet too. So, you know…

SmokeJumper: Is there argument about the end of Age’s End Prophecy? Are there other possibilities that have been talked about?

Kaitheel: I don’t think that have been talked about.

SmokeJumper: Okay but there are other possibilities that we might find out about them later?

Kaitheel: Yes.

SmokeJumper: Interesting.

Gninja: Well obviously what kerafyrm thinks of the Age’s End Prophecy is completely different from what the players think. He doesn’t want to destroy the world because that would destroy him to.

Kaitheel: That’s true. That’s a good point.

SmokeJumper: Okay so we’re at the point really where we can’t keep talking about the lore that we don’t want to reveal, so can you talk instead about why this update will be cool?

Kander: It’s a good-sized update. We have a whole overland zone with lots of quests. We’re doing something different with the overland zone. This is going to be a new thing we’re trying out but essentially it’s an advanced solo overland zone. It’s a little more difficult, it’s a little further up in the progression. You’re encouraged to bring your friends or your mercs to progress through that.

SmokeJumper: My merc is my friend. He likes me.

Kander: Well there you go. You’ve probably developed a really close relationship with him. (laughter) We have new heroic dungeons. We’ve got new advanced solo dungeons. We have a very good-sized new raid that I think people are really going to be excited about. We’re kind of picking up at the end of the progression so the raid’s kind of starting at the end of where normal mode raids ended. There’s going to be some progression and some difficulty.

SmokeJumper: It sounds like people that like challenge should like this update.

Kander: Yes.

Gninja: Well there’s also a big chunk of crafting content.

SmokeJumper: What kind of crafting content?

Kander: We have a pretty good-sized crafting quest line series. I think it’s 20 or 30 quests. It’s going to give some new recipes and some new rewards.

Gninja: New trade skill apprentice items.

SmokeJumper: Oh excellent. Woo hoo. We get that 12 days or less. (laughter)

Gninja: Oh these are 45 days. Totally kidding! Totally kidding!

Kaitheel: I’m gonna hold you to that.

SmokeJumper: Is there anything else that you might want to mention.

Kander: Well we have a lot of the spell and feedback changes that are coming. There’s going to be some class balance. We have lots of new itemization. We didn’t itemize. It’s not going to be like Skyshrine where you went in and everything was new. We limited the amount of slots that you can find upgrades for.

Gninja: It’s not a complete gear reset.

Kander: Right you’re just going to be adding seven or eight slots. We don’t want to make the expansion obsolete. We want to keep the expansion important. We want to keep Skyshrine  important.

SmokeJumper: But you made the zones more challenging so that the gear gets you up a little bit.

Kander: The slots that you are rewarded are definitely upgrades to anything that you had previously. By tier. So if you’re a solo player you’ll absolutely get upgrades. If you’re a heroic player you will definitely receive upgrades. If you’re a raider… yeah. (chuckles around)

Kander: We’ve actually put in something specialr for the raiders. That’s all I’m saying.

SmokeJumper: Nice. Is there anything else that you’d like to add?

Kaitheel: (to Gninja) You brought up one thing about Siren’s Grotto that you thought would be important to mention right before we started filming this. (to audience) It’s not an underwater zone.

Gninja: Oh yes. I know everybody just wants to fight underwater but we decided to make… It looks like it’s been underwater and drained out. There’s still very much water elements to it but you won’t be fighting underwater.

Kaitheel: It’s still amazing to me how beautiful it is.

Kander: (undertone) I know you’re all really disappointed.

Kaitheel: Fighting underwater!

SmokeJumper: I know there’s one guy out there who’s going Hey! I wanted to fight underwater! (chuckles)

SmokeJumper: I think everyone’s looking forward to the next game update. GU66 is scheduled for April 30. Beta starts April 2. This next Tuesday is when Beta starts. Please help us out, go check it out. The more of you that give us feedback on that kind of thing, the better the release can be when we get to it. So thank you to anyone who wants to help, and for the rest of you I hope you’re looking forward to it. I think that this will be a really good one. Thanks.

Transcripts: What It Takes

It seems there are a number of you out there who appreciate these transcripts of SOE’s Webcast videos.  If you do, I’d certainly like to hear from you as it takes between 2-3 hours to fully transcribe each of these webcasts.  Even though the video is just 20-30 minutes, typing everything outt, including time to rewind and rewatch sections a few times to catch all the meaning of what’s being said really adds up. Also in a live webcast, it’s easy to get tongue-tied or start a thought and then double back and switch to a different idea. Sorting all that out into a readable narrative takes time.

So this week, I tried out Dragon Naturally Speaking to see if this would shorten the process. Once I went through the training session (DNS is tied to one speaker’s voice), and then taught it some vocabulary specific to Norrath, it was about 95% accurate.  I played the webcast on my headphones and then repeated my interpretation of the statements and let DNS type it out for me, going back and correcting things as I went. Next time, I’ll track how long it takes to produce a transcript using the voice recognition and report back how much time it saves.

Mar 292013
 

SOE Webcast: EverQuest II – Scars of the Awakened Lore

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The Saga of the Swords and the Age’s End Prophecy has captured EverQuest II fans for the last three years, and the Velious saga continues now with Game Update 66, Scars of the Awakened! Your host Dave “SmokeJumper” Georgeson (Director of Development for the EverQuest Franchise), with Kyle “Kander” Vallee (Lead Designer), Nathan “Kaitheel” McCall (Assistant Lead Designer), and Carlos “Gninja” Mora (Game Designer), will recap the story thus far and take a look at what’s to come as Norrathians march together under the banner of the New Combine army. What awaits adventurers in Cobalt Scar and beyond?

Join us on Thursday, March 28, 2013, at 4:00 p.m. US Pacific Time* on Twitch TV! The webcast is expected to last about 20 minutes.

Don’t miss this first preview of Scars of the Awakened!

See you on Twitch TV!

*Convert to your local time
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Mar 272013
 

Just in case there hasn’t been enough EQNext information to absorb, here’s another video! Garrett Fuller of MMORPG.com interviews Dave “SmokeJumper” Georgeson about EverQuest Next.

Summary

Before Georgeson got involved, the team had been working for about a year on an evolutionary game, rather than something totally new. The team was shuffled around, and they sat down and made lists of the best and worst things of MMOs and a few killer ideas of things that people would say “They’re doing WHAT?” They started drafting AAA talent and assembled a core team of 25-30 people and put together “Holy Grail” ideas of what they could do.

“There are very few people that have the breadth of experience at creating MMOs that we do. There are almost no Western companies that have this number of MMOs, especially this variety of MMOs. Since we treat all of our games as part of the same family, we look at them all and they all act differently. Even EverQuest and EverQuest II are dramatically different from each other. We get different kinds of information from those. That all gets distilled into a knowledgebase that’s second-to-none. We know what we’re doing. We know what works and what doesn’t work in these type of games. We know what kind of obstacles we’re facing when we try to create a new MMO. “

“A lot of new MMOs have spiked and then tanked, mostly (in my opinion) because we haven’t seen a lot of variation in theme. EverQuest and EverQuest II keep winning those battles because people go away and they try a new game. When they get through that content too fast, or they find out that the feature depth isn’t there, they come back. We’ve had incredibly stable populations on those games for years and years now. EverQuest is 14 years old now, EverQuest II is 9 years old. We don’t understand why they would ever end.”

“EQNext has a lot of I think of completely original ideas. That’s why we’re not really tipping off our competitors to what we’re doing right now. We want to have a nice big comfortable lead before we tell people what we’re doing. That’s why we’re in a black box right now. SOE Live is coming up. It’s our annual event where the fans come and they support our games. It’s our hardcorest of our hardcore fans. The people who are willing to go to Vegas and spend money to hang out with us and find out what’s coming next. We’re going to reveal it at SOE Live on August 1st, the first night of the event.”

“Everybody and their brother is thinking about how Mobile devices are going to integrate in with these big virtual worlds that we create. Players really want to stay connected, otherwise there wouldn’t be all these fan sites, we wouldn’t have all these wikis. It’s an obvious thing for us to connect in and participate in the game in different ways. That’s inevitable, that’s going to happen.”

Then he talked about the forthcoming range of peripherals that are coming like Google Glass and wireless hand controllers.

“We’re all guilty of having created combat-oriented games from time to time. Yet that’s not really how MMOs succeed. They succeed when you have a family, when people are part of a world, when people are proud of the world that they’re in. They understand the lore and they get friendships. That’s where an MMO really starts to kick into gear. That’s one reason I don’t expect EverQuest and EverQuest II to ever die.

“EverQuest has been in full development for 19 years.”

“With EverQuest Next…we have to have something substantially different that attracts people with brand new ideas that they’ve never seen before, in combination with things that they’ve never seen before. That’s what we intend to do with EQNext.”

Watch The Design Philosophy of EverQuest Next @ MMORPG.com

Mar 272013
 


Dave “SmokeJumper” Georgeson‘s participated in a panel of game developers talking about the Future of MMORPGs at PAX East 2013. Below, EQ2Wire provides an exclusive transcript of his comments as they relate to EQNext! Thanks to MMORPG.com who recorded and have posted a video of this panel.

[4:20-5:00] – August 1st Reveal!
He reveals that the EverQuest Next reveal will be August 1st.

[13:20-15:05] – Sandboxing
Georgeson mentions his work on Tribes 2 and the original Planetside and his overall interest in Sandbox games. It is no surprise that EQNext will be a Sandbox game as Smedley has said as much on several occasions.
“The thing about a Sandbox game is that the players can do anything they want to, and go in any path that they want to….This type of aspect has never been seriously pushed in an MMO — letting people be completely freeform and be able to do the things that they want to do.” He then talked about Google Glass and other wireless interfaces other than a keyboard and mouse which could be investigated for future games.

[26:45-27:05] - Flash Games
On the subject of trying to make an MMO with Flash, Georgeson said “I’m one of the few people that was an idiot enough to try to build an MMO out of Flash. When I was working at Gaia Online we built this big huge social hub thing. My advice is — Dont!”

[30:00-31:00] – MMO Tourism
On the subject of retaining the millions of players who try a new MMO and abandon it after 3 months: “Our games (EQ and EQ2) have been running for 14 and 9 years respectively. The reason why people keep going away and coming back is because MMOs are a wierd duck. The longer they last, the better they get. It’s not like most games. When you keep a team on it and continue to build features and build depth. Even when the game engine looks old, the game itself can be fantastic. At SOE, we measure how long a game lasts and how long fans stick with it.”

[33:15-33:55] – MMO Longevity
On protecting games and keeping them running… “Games should never die. If you continue to develop the game and feed your fans what they want, you should be able to keep those alive. It’s only when something really drastic happens that’s business related… City of Heroes shouldn’t have died dammit! That was a great game. *applause* MMOs are designed to last forever. There’s no reason why you shouldn’t be able to play EverQuest in 2050.”

[39:40-40:20] – Mobile Gaming
On the subject of staying in touch when you’re away from a PC such as mobile platforms, as well as supplementing gameplay… “We wouldn’t have all those fan sites out there if people didn’t want to stay connected to their game all the time. [Mobile] is just another way to get players more involved when they’re not [at a PC]. People want to know what’s going on, if there’s a raid, if there’s Marketplace stuff going on, etc. The more you can interact with it, the better it is. Yeah, we’re still making PC games and we’re still using them as the main hub, and will for a long time, but this other stuff is going to add in fast.”

[43:55-44:30]
Keep an eye on Dave as the other panelists talk about Multiple Classes. Gotta work on that poker face. ;)

[45:55-46:35] – Multiclassing
Agreeing with the other panelists about the desireability of multi-classing: “Let’s say I have a character that I really like. I’ve named him. I wrote a background for him. I figured out what he looks like. I decorated his house and all this other stuff. I don’t feel like I should have to be relegated to a single class. I don’t feel that that’s a restriction that needs to happen. I do believe there are ways to balance the game to let you have more choice. You should be able to play the role you want to play without necessarily having to create another character. That’s my opinion. And I think there’s a lot of ways we can go down those paths so that they’re very interesting and really cool for the players. We’ll be pushing that a lot farther.”
(a neighboring panelist said “in EQNext?” and Georgeson nodded and said “yes, in EQNext”)

[47:35]
On the subject of Ultima 4, Georgeson said “of course I’ll play it. All of us will play it. We grew up on those games.”

[52:00-52:30] – Falling Behind
Talking about how if you go on vacation for 2 weeks, when you come back to the game, you’re suddenly lost. They’re raiding bosses and you’re behind in levels or gear. One of the other panelists said that the addition of mobile connections to MMOs will allow you to connect into the game, which is great, but there’s a second question: Should the person that plays one hour a day every day be any worse off than one person who plays one day for seven hours? I’ll just say No. Georgeson responded in the affirmative with “He’s absolutely right. City of Heroes did this the best with the ability to play with anyone at any time.”

[54:40-55:00] - User Generated Content
On the subject of MUDs back in the day where high level characters could create dungeons, and now looking to modern MMOs and how slow it is for design teams to add content. Yes, it’s the future, but it’s also the past. “We need a big hit in [User Generated Content]. Right now, you’d be insane to put out a game that’s only UGC. You need professional content to go along with it. But, in the near future, people are going to get really good at that stuff and they’re not necessarily going to be working at the company. Then the possibilities open up.  If we’re talking about the future, then UGC will only get stronger, not weaker.”

[57:05-57:20]
“We’re doing this is in EQ and EQ2 with Player Studio. Players are already making assets like cloaks and swords and selling it to each other through the shop. That’s the tip of the iceberg.”

Mar 272013
 

From the EQ2 Forums:

The Saga of the Swords and the Age’s End Prophecy has captured EverQuest II fans for the last three years, and the Velious saga continues now with Game Update 66: Scars of the Awakened! Your host Dave “SmokeJumper” Georgeson (Director of Development for the EverQuest Franchise), with Kyle “Kander” Vallee (Lead Designer), Nathan “Kaitheel” McCall (Assistant Lead Designer), and Carlos “Gninja” Mora (Game Designer), will recap the story thus far and take a look at what’s to come as Norrathians march together under the banner of the New Combine army. What awaits adventurers in Cobalt Scar and beyond?

Join us on Thursday, March 28, 2013, at 4:00 p.m. US Pacific Time on Twitch TV! The webcast is expected to last about 20 minutes.

Don’t miss this first preview of Scars of the Awakened!

Time Zone Conversions

  • PDT: March 28 @ 4:00pm
  • EDT: March 28 @ 7:00pm
  • GMT: March 28 @ 23:00
  • CET: March 29 @ 0:00
Mar 222013
 

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TODAY, March 22, 2013, Westin Boston Waterfront Hotel (Lobby Bar)
7:00 – 9:00pm EDT

Don’t miss a chance to gang out with SOE folks at the Lobby Bar in the Westin and chat about Dragon’s Prophet, PlanetSide 2, the EverQuest franchise, and other exciting news and events from SOE!
Do you love dragons? So do we! SOE folks will hand out coveted Priority Access Beta keys for our upcoming Dragon’s Prophet Beta, as well as one hundred limited edition Dragon’s Prophet t-shirts. One per person, and first come, first served until they’re gone! No pushing, shoving or biting, please.
We’re really excited about Dragon’s Prophet, a game created by Runewaker, and can’t wait to talk to you about it. We’re bringing along Todd Carson, Senior Producer, to answer all your Dragon-related questions… well, some of them, anyway! Omeed Dariani (Sr. Brand Manager) and Brasse (Director of Global Community Relations) will also be there to talk Dragons with you!
Dave “SmokeJumper” Georgeson, Director of Development for the EverQuest franchise (that’s EverQuest, EverQuest II, and EQ Next), is on two panels at PAX East. Take in the Friday panel and then join us to discuss it right afterward in the Westin lobby! Dave loves chatting with players about all aspects of EverQuest games! Here’s the info for his panels:

  • Friday, 3/22, 5:30 p.m. EDT: MMORPG “Future of Online Gaming”
  • Sunday, 3/24, 12:00 p.m. EDT: The Escapist’s “Future of Playing a Role in Videogame RPGs”

Also joining us:
Maggie “Luperza” Krohn, our PlanetSide 2 Community Rep. She’ll be running demos for PS2 at the nVidia booth inside PAX East, and will be joining us to talk with all you shooter fans. Warning, she is Vanu, so come prepared!
Eric “Piestro” Cleaver, our Sr. Community Manager for EverQuest. Old school gamers, he’s your guy! Compare stories of CRs and talk about the latest expansion for EverQuest, which celebrates its 14th Anniversary this year! I am sure he’ll bring some schwag as well.
Don’t have a pass to PAX East? No worries! You can still come and hang out with the SOE team at the Westin lobby. And best of all… the beer’s on Brasse!
BE THERE!

RSVP on Facebook
Follow @SonyOnline, @dragons_prophet, @planetside2, @everquest, and @everquestii for Twitter updates!

Mar 132013
 

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We’ve had 14 great years in EverQuest, let’s celebrate! Dave “Smokejumper” Georgeson (Director of Development) will introduce the new EverQuest Lead Designer Jonathan “Prathun” Caraker! Thom “Phathom” Terrazas (Producer) will also be in attendance. He will join Dave and Jonathan to share what the anniversary means to them! The guys will also talk about the Anniversary Quests, Epic Ornamentations, and more! Plus you don’t want to miss information on Shadows of Fear! If you have questions we will be collecting them here in this thread!

Join us on Thursday, March 14, 2013, at 5:00 p.m. US Pacific Time* on Twitch TV! The webcast is expected to last about 20 minutes.

Celebrate 14 years of EverQuest with us!

*Convert to your local time
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Mar 082013
 

SOE @PAX EAST – COMMUNITY MEET & GREET
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Friday, March 22, 2013, Westin Boston Waterfront Hotel (Lobby Bar)
7:00 – 9:00pm EDT

Come hang out with SOE folks at the Lobby Bar in the Westin and chat about Dragon’s Prophet, PlanetSide 2, the EverQuest franchise, and other exciting news and events from SOE!
Do you love dragons? So do we! SOE folks will hand out coveted Priority Access Beta keys for our upcoming Dragon’s Prophet Beta, as well as one hundred limited editionDragon’s Prophet t-shirts. One per person, and first come, first served until they’re gone! No pushing, shoving or biting, please.
We’re really excited about Dragon’s Prophet, a game created by Runewaker, and can’t wait to talk to you about it. We’re bringing along Todd Carson, Senior Producer, to answer all your Dragon-related questions… well, some of them, anyway! Omeed Dariani (Sr. Brand Manager) and Brasse (Director of Global Community Relations) will also be there to talk Dragons with you!
Dave "SmokeJumper" Georgeson, Director of Development for the EverQuest franchise (that’s EverQuest, EverQuest II, and EQ Next), is on two panels at PAX East. Take in the Friday panel and then join us to discuss it right afterward in the Westin lobby! Dave loves chatting with players about all aspects of EverQuest games! Here’s the info for his panels:

  • Friday, 3/22, 5:30 p.m. EDT: MMORPG "Future of Online Gaming"
  • Sunday, 3/24, 12:00 p.m. EDT: The Escapist’s "Future of Playing a Role in Videogame RPGs"

Also joining us:
Maggie "Luperza" Krohn, our PlanetSide 2 Community Rep. She’ll be running demos for PS2 at the nVidia booth inside PAX East, and will be joining us to talk with all you shooter fans. Warning, she is Vanu, so come prepared!
Eric "Piestro" Cleaver, our Sr. Community Manager for EverQuest. Old school gamers, he’s your guy! Compare stories of CRs and talk about the latest expansion for EverQuest, which celebrates its 14th Anniversary this year! I am sure he’ll bring some schwag as well.
Don’t have a pass to PAX East? No worries! You can still come and hang out with the SOE team at the Westin lobby. And best of all… the beer’s on Brasse!
BE THERE!

RSVP on Facebook
Follow @SonyOnline, @dragons_prophet, @planetside2, @everquest, and @everquestii for Twitter updates!

Mar 072013
 

From Dave “SmokeJumper” Georgeson the EQ2 Forums:

Hi there, Norrathians!

You may not realize it, but we talk about you all the time. All day, every day, we dream up ways to make these games better for you, the loyal players and fans of Norrath.

EverQuest and EverQuest II have both been running as free-to-play games for a good chunk of time now. We’ve learned a lot while that’s been happening, and we can make things better for you.

So, we’re going to take out a bunch of the free-to-play restrictions that you’re used to as a Free or Silver player. Why? Because we want you to play more of the game without restriction. We think that letting you play more of the game lets you learn to love Norrath and gives you more chances to connect with the community and make friends.

As of mid-next week, we’re going to be removing the following free-to-play restrictions in EverQuest and EverQuest II. Free and Silver players will now have access to all of the following options:

  • We are opening up ALL CLASSES except Beastlords
  • We are opening up ALL RACES except Freebloods
  • All bag slots are unlocked
  • All players can now use the shared bank slots
  • The quest journal restrictions are lifted entirely. Quest away!

We hope that the Free and Silver players among us (and there are a great many of them!) will be very happy about this news. These are good things indeed!

Have fun!

David Georgeson
Director of Development, EverQuest Franchise
Sony Online Entertainment

P.S., A few of you may wonder “well, why not unlock all the other F2P restrictions”? The answers are complex, but basically boil down to one of three reasons in every case: a) By design, Gold membership is an “everything is open” option. Free and Silver are ways to choose your options “a la carte” by unlocking them selectively, b) there are some malicious scenarios that can happen when free accounts get unlimited access to certain game features and we need to avoid those, or c) a very few things are restricted to Gold membership to let Gold membership have special privileges that can’t be unlocked via SC purchase. This is intentional, and we admit that it’s incentive to upgrade to a recurring membership.

“All free classes” exception: Beastlord is still only accessible via the “Age of Discovery” expansion pack.

“All free races” exception: The Freeblood race is still an SC-only marketplace option.

What Restrictions Remain?

This announcement made me wonder what restrictions remain. An unofficial list which I need to verify…

  • In-game Mail
  • Number of Character Slots
  • Spell Quality
  • AA Slider
  • Item/Equipment Quality
  • Guild limitations
  • Broker restrictions
  • Chat restrictions
  • Customer Service access